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What does SWEP stand for?

SWEP stands for Software Engineering Projects

This definition appears very rarely and is found in the following Acronym Finder categories:

  • Information technology (IT) and computers

See other definitions of SWEP

Other Resources:
We have 15 other meanings of SWEP in our Acronym Attic

Samples in periodicals archive:

With today's systems and software engineering projects continually growing in complexity, Atego's collaborative development tools, robust runtime environments, certification know-how and supporting services enable abstraction, optimization and automation - dramatically increasing quality, security and productivity.
With today's systems and software engineering projects continually growing in complexity, Atego's collaborative development tools, robust runtime environments, certification know-how and supporting services enable abstraction, optimization and automation - dramatically increasing quality, security and productivity.
With today's systems and software engineering projects continually growing in complexity, Atego's collaborative development tools, robust runtime environments, certification know-how and supporting services enable abstraction, optimization and automation - dramatically increasing quality, security and productivity.
Some long term software engineering projects can last years and as new programmers come through the business, objectives can get misinterpreted and misunderstood, the code that was originally written is difficult for another programmer to translate and understand and very often projects have to started again from scratch.
General topics include compiler technology, accessibility, teaching experimentation, databases, networks, capstone projects, computer organization, instructional technologies, software engineering projects, computer security, algorithms and data structures, new ways to teach programming, software and technologies for higher level courses, on-line instruction, object-oriented design and testing, courseware, programming with images, secondary education, ethics, non-majors' courses, evaluating students' work, gender issues, robotics, student teams, design patterns, assessment, systems-level programming and new curricular directions.