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Imagination's Tile-Based Deferred Rendering technology enables on-chip processing of hidden surface removal and pixel blending.
Direct import of OpenFlight files (for vis-sim applications) -- Improved transparency (by sorting triangles) -- Support for X3D nodes, including 2D geometry nodes -- FastEdit mode (for small changes in a big scene) -- Interactive scene graph editing tool ("ivTune") MeshViz (formerly DataViz) Extension -- Support for data-per-cell (instead of per-vertex) VolumeViz Extension -- Interactive navigation of very large data sets (LDM) HardCopy Extension -- Very fast hidden surface removal for large scenes MultiPipe Extension -- 3D user interface toolkit for immersive environments
By doing only what is absolutely necessary, and by keeping as much 3D processing as possible on-chip, PowerVR's combination of Tile Based Rendering, 32-bit True Color, 8 Layer Multitexturing and Hidden Surface Removal allows maximum performance to be extracted from the available memory bandwidth.
PowerVR implements 'deferred texturing' where the hidden surface removal is completed in the first phase of the pipeline before the texturing, lighting and shading steps.
0 uses the 3D capabilities of OpenGL graphics accelerators to handle rendering algorithms such as hidden surface removal, Z-buffering, shadow calculations and polygon coordinate calculation -- tasks which normally would be handled by the main system processor.
This single-slot PCI card delivers very high frame rates for truly immersive game play and serves up fantastic 3D realism through support of perspective-correct anti-aliased texture mapping, pixel-perfect hidden surface removal, translucency, real time shadows and smooth shading.
A dedicated independent 24-bit Z buffer performs hidden surface removal during 3D object rendering.
Examples ther PowerVR Ready titles not in the Extreme or p hidden surface removal with a unique method screen resolutions by combining the on-chip 3 ASICs, microprocessors and microcontrollers, 3Dited States (a).