Imagination's Tile-Based Deferred Rendering technology enables on-chip processing of hidden surface removal and pixel blending.
What does HSR stand for?
HSR stands for Hidden Surface Removal (3D graphics)
This definition appears frequently and is found in the following Acronym Finder categories:
- Information technology (IT) and computers
See other definitions of HSR
We have 153 other meanings of HSR in our Acronym Attic
- Hart-Scot-Rodino (US goverment's antitrust review of a merger or acquisition)
- Haut Commissariat des Nations Unies pour les Réfugiés (United Nations High Commission for Refugees)
- Health and Safety Representative (Australia)
- Health Sciences Review (journal)
- Health Sector Review
- Health Service Region
- Health Services Research (journal)
- Health Statistics Review
- Heat Shock Response (cell biology)
- Hidden Shoal Recordings (music label)
Samples in periodicals archive:
By doing only what is absolutely necessary, and by keeping as much 3D processing as possible on-chip, PowerVR's combination of Tile Based Rendering, 32-bit True Color, 8 Layer Multitexturing and Hidden Surface Removal allows maximum performance to be extracted from the available memory bandwidth.
Graphics Programming Black Book is a collection of Abrash's books and articles on topics such as optimization, assembly language, texture mapping, hidden surface removal, and other topics central to high-performance graphics and game programming.
0 uses the 3D capabilities of OpenGL graphics accelerators to handle rendering algorithms such as hidden surface removal, Z-buffering, shadow calculations and polygon coordinate calculation -- tasks which normally would be handled by the main system processor.
A dedicated independent 24-bit Z buffer performs hidden surface removal during 3D object rendering.
About the Apocalypse 3Dx Graphics Accelerator This single-slot PCI card delivers very high frame rates for truly immersive game play and serves up fantastic 3D realism through support of perspective-correct anti-aliased texture mapping, pixel-perfect hidden surface removal, translucency, real time shadows and smooth shading.
Examples ther PowerVR Ready titles not in the Extreme or p hidden surface removal with a unique method screen resolutions by combining the on-chip 3 ASICs, microprocessors and microcontrollers, 3Dited States (a).
RenderGL uses the 3D capabilities of OpenGL graphics accelerators to handle rendering algorithms such as hidden surface removal, Z-buffering, shadow calculations and polygon coordinate calculation -- tasks which normally would be handled by the main system processor.